You write:
std::thread network(serve_clients);
std::thread game(game_loop);
std::thread logger(flush_logs);
Yes, everything still runs in sequence (depending on CPU), but the logic is cleanly separated across threads.
- Itโs way simpler than stuffing everything into one giant loop with a million
ifs
.
- Even on a single core โ this model is easier to read, test, and extend.
- And once you upgrade to 4+ cores โ performance improves instantly, without changing the architecture.
- Bonus: each thread handles its own domain. Easier to reason about, debug, and scale independently