Anton Dolganin

I'm an engineer focused on solving problems, not tied to any specific language. Architecture, development, DevOps — I choose the right tools for the job and build solutions that work in production and scale without pain.

Anton Dolganin

My name is Anton Dolganin. I'm an engineer. I don't "just write code" — I solve problems through architecture, systems thinking, and the right tools. For me, language or framework is just that — a tool, chosen based on the goal, the constraints, and the realities of production.

I have over 15 years of experience — from building custom websites to designing distributed systems. I've worked solo and in teams, delivered full-cycle projects, set up CI/CD pipelines, built infrastructure, and written code that runs reliably in production for millions of users.

My focus is production. Code that works, updates cleanly, scales predictably, and doesn’t fall apart under real-world load.

Over the years, I've worked with a broad stack: Java, PHP, Python, TypeScript, React, C++, C#, Docker, Kubernetes, PostgreSQL, Redis, Kafka, RabbitMQ, gRPC, AWS — and more. And I keep learning, always.

Today, I focus on systems architecture and helping teams build solutions that are stable, maintainable, and production-ready. I'm also exploring GameDev on the side — revisiting what originally got me into tech.

00

Years in Tech

I build, scale, and stabilize systems under real-world load.

00+

production projects

00M+

daily users

00k+

lines of code

0

panic deploys

Engineering Approach That Scales

Pragmatic development. Resilient systems. Built for real-world load.

01.From Goal to Architecture

I start with the purpose — not “which language to use,” but “what needs to be solved and why.” Architecture is a trade-off, and I know how to balance it.

02.Built for Prod & Scale

Code should live long. Scale calmly. Survive growth. Microservices — only when they actually solve a problem.

03.Delivery by Design

CI/CD, monitoring, testing, deployment — not “nice to have,” but the default. If it doesn’t work in prod, it doesn’t work.

Anton Dolganin

Education & experience

Getting Started

2011–2013

Faced a choice: GameDev or web. Chose the latter — and made it count. Quickly gained traction in web development and became one of the early active developers on the Bitrix24 platform, earning MVP status for my contributions and solutions.

Becoming a Specialist

2014–2017

Deepened my expertise in corporate (B2B/B2C) development. Bitrix24 offered me a lead developer role — a recognition of both technical skills and responsibility. It was a phase of mastering large-scale production code and working across teams.

Transition to Lead & Architect

2018–2022

Led a team of 5 developers, owned architecture and delivery processes, and formalized DevOps practices. This phase marked the shift from “writing code” to “building systems.” By the end of it, I realized I had grown beyond the company.

Architecture & Return to GameDev

2022++

Fully focused on architectural decisions, infrastructure, and production-grade reliability. Designing scalable systems, working with CI/CD, and improving long-term maintainability is now part of the daily routine. At the same time, I’ve returned — on a limited basis — to my original passion: game development. Exploring engine design, systems architecture, and component interaction from a serious engineering perspective.

Get in Touch

Contact Anton Dolganin

Not sure where to start? Just describe your task — I’ll help you figure it out and suggest the best way forward.